December 5, 2023
Favorite Games of 2023
May 17, 2022
Tunic
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Art by ScruffBucket |
I’m just gonna come right out and say it.
Tunic is amazing.
It’s probably the best game I’ve played in the last two years. I had a better time with it than anything that’s come out since 2020.
On the surface, Tunic looks like someone took a Legend of Zelda game and swapped out Link with an adorable little fox. The game begins with you waking up on a beach without any way to defend yourself and a dangerous world ahead full of mysteries to solve and enemies to battle. And while exploration and combat play a big part, there’s so much more to Tunic than it initially lets on.
Now it’s pretty tough to explain what makes Tunic so special without spoiling all of it; this is 100% a game you should experience for yourself. But to give a little context: a major part of the gameplay involves you collecting pages of an in-game instruction booklet (in the old-school NES vein) that are scattered across the world. The pages – as well as most in-game dialogue, signs, etc. - are mostly written in a strange, indecipherable language. As you gather more and more pages, and gather more and more information from them, you slowly start to piece things together. The plot comes into clearer view. Your path forward does as well. But more importantly, so do the game’s mechanics.
Think of it as an “anti-tutorial”, in that information is deliberately kept from you and drip-fed slowly over time. Whereas most games give you an info-dump whenever you discover a new item or gain a new ability, Tunic makes every new discovery important and meaningful. But the game’s secrets and surprises run much deeper than that. There’s an end-game portion to Tunic that truly caught me off guard and changed how I viewed the game world completely that I wouldn’t dare spoil.
Tunic would be an incredible game to watch speedruns of. Pretty much everything you need to power through the game is available to you from the get-go. Finding out what the various mysteries scattered across the island mean – the golden platforms on the ground, those little hooks you see in high-up places, that dang giant door up at the top of the snowy mountain! – generated some of the greatest “A-HA!” moments I’ve ever had in a game. Once everything starts to click, Tunic is a great big serotonin factory.
I can rave on and on about how much I truly love this game. And while it’s not without its flaws – combat is not as smooth as it should be, and some of the later bosses are near impossible without using the game’s no-fail mode – they weren’t distracting enough to take away from the overall experience.
A sign of a good game for me is when it stays in my head long after credits roll. Whenever I remember a certain part of the game or listen to its amazing soundtrack, I feel happy. It’s pure digital bliss.
And how can you not love that little fox?
May 15, 2022
A New Gamer Life
Near the end of 2021, I tweeted this:
I realized as I’ve gotten older my taste in a lot of things has, inevitably, changed a bit. Every so often I would “fall out” of video games for a month or so, having gotten burned out or overwhelmed or in need of a break. However, around the midpoint of 2021 I was feeling a bit disconnected from video games in a way I hadn’t before. Nothing I played, even if I did end up enjoying my time with it, felt like it meant something to me like games in the past had. I couldn’t decide if what I had played just wasn’t that great or if I had finally gotten tired of video games in general. Turns out, it was a mix of both.
So that’s when I decided for myself that I would step away from my desire to play every big-name video game release of the year and go in search of other, smaller games I wouldn’t normally give my attention to. I’ve always loved “indie” games – I’ve always felt they had better design and more inventive ideas than 90% of what big developers dish out on a yearly basis. But each year as I found myself with less and less time on my hands, I had to carefully choose which games I gave my full attention. So, 2022 was going to be the year I veered away from expansive, 60-plus hour gaming adventures and more towards weird, inventive little games with something more interesting to provide. (I did play Horizon Forbidden West to start out the year, and that was the game that, while I thoroughly enjoy it, reminded me why I needed to distance myself from those experiences more)
Every so often I’ll post my thoughts and experiences with these games here. Hopefully I’ll inspire you to try some of them out, too.
I guess my personal goal with all this is simple: expand my horizons and get out of my comfort zone a bit. Maybe even “grow up” a little, too.
July 3, 2021
Mike's Mid-2021 Video Game Awards Extravaganza!!!
Hey! We made it halfway through what could be one of the last years we have left on this planet so it's time to celebrate the one thing that hasn't totally ruined my pathetic life yet: VIDEO GAMES! That's right, in a futile attempt to curb the seemingly never-ending stress, depression, and anxiety I experience on a daily basis, I decided to look back at the last six months of this gaming year and make up some totally arbitrary awards to give out to the video games (and gaming-related stuff) that helped me escape this nightmare.
Some of these games will probably end up on my (hopefully more normal) end of the year 'best of' list and some might not. But for now, they can bask in the glory of knowing that I, random white man on the internet, got some much-needed reprieve from them. So HERE WE GO!
Best Level From a Game I Totally Forgot Came Out
Dartmoor - Hitman III
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Did you love 'Knives Out'? So did IOI! |
Hitman III burst onto the gaming scene way back in January, so I kinda have a bit of an excuse for forgetting this game even existed. When thinking about giving out an award for "Best Level", my mind almost immediately went to House Beneviento from Resident Evil Village (more on that later, though). And while that dollhouse of horrors was arguably the best part of RE8, when I got to thinking (and actually remembered which games came out in 2021) I realized there was no way I could not give this to the Dartmoor level from Agent 47's newest adventure. Hitman's levels are some of the best designed in all of gaming, and this sprawling mansion in the English countryside is among the series' best. There's only one main target in Death in the Family, but what sets this apart is how it lets you partake in a twisting murder mystery. You find clues, interrogate witnesses, and can come to multiple different conclusions, all branching the mission off in various directions, all with that trademark Hitman sense of humor.
Xbox Series S
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This photo is pretty misleading in that it shows no stupid stuff |
Ratchet and Clank: Rift Apart
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What I wouldn't do for a good R&C cartoon |
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Still can't get over how cool the art is for this game |
Coming from one of my all-time favorite developers, Deathloop is a PS5 exclusive action/shooter where you play as a secret agent trapped in a time loop, and if that doesn't get you excited I don't know what will. Based on what I've seen from previews, Deathloop's got that trademark Arkane look and feel but with some cool new twists. On paper Deathloop may look like a rougelike, as you have to kill eight targets within a single run in order to finally break the loop you're stuck in, or else be forced to start over and over and over until you do. But you're not given a strict time limit and have almost unlimited freedom in order to complete your mission. Plus is has a multiplayer element that lets another player invade your game as a rival assassin who's main mission is to stop you. Deathloop has been on my radar ever since it was revealed at E3 a few years ago and I've only gotten more and more excited for it the more I hear about it. It's got 'Mike Game' written all over it and I can't wait to play it when it comes out in September.
December 13, 2020
The Best Video Game Music of 2020
This year had some truly incredible games, and some truly incredible music to match. Here are just a few of the tracks that I love from the games I loved in 2020.
Animal Crossing New Horizons
Composed by Kazumi Totaka
Animal Crossing always has great tunes, but HOT DAMN do the tracks on New Horizons SLAP. The 5PM song definitely stands out, particularly because I've heard it the most. During the height of my obsession with the game, I'd come home from work around and immediately turn it on, so this was the soundtrack to my late-day freedom.
Also, who decided that the Turkey Day theme had the right to be so damn good?
Hades
Composed by Darren Korb
Supergiant's games have always been about the trifecta: great art, great storytelling, and great music. Hades once again proves the prowess of Darren Korb, who is most definitely one of my favorite composers. The music of Hades acts like another obstacle; you're already facing great odds in your escape attempts, fighting dangerous enemies and dodging deadly traps, but then BAM! here comes the music to knock you on your ass too.
And it wouldn't be a Supergiant game without the immaculate vocals of Ashley Barrett. The first time I heard this song I fell out of my chair.
Composed by Nobuo Uematsu, Masashi Hamauzu, and Mitusto Suzuki
Composed by Ilan Eshkeri and Shigeru Umebayashi
Composed by Mick Gordon
Composed by Gustavo Santaolalla and Mac Quayle
Composed by Kenneth C M Young
Composed by Ben Babbitt