October 30, 2014
Can the Wii U Build Steam?
Recently, Nintendo revealed that its current-generation home video game console, the Wii U, sold over 600,000 units in the first half of its 2015 fiscal year. This is a very positive number for the company as the Wii U has been struggling to keep pace with its competitors, the Xbox One and PlayStation 4. Nintendo says that the increase in sales for the system are due to the "steady sales" of Mario Kart 8, which released back in May of this year to both critical and commercial success. According to the company's recent earnings release, Nintendo revealed that they received over $7.6 billion in revenue, a 14.2% increase over last year. Nintendo also revealed that they earned $132 million in net revenue over the last six months, due mostly to a weakened Yen. Regardless, this is all fantastic news for Nintendo, whose Wii U has yet to break through to mainstream success.
Nintendo has been in the shadow of Microsoft and Sony ever since the new generation of gaming consoles began a few years ago. The Wii U's struggles are mainly due to the fact that, even after two years on the market, there simply are not many games available for the system. 2014 has been the best year for the system yet, with releases like Mario Kart 8, Bayonetta 2, and the upcoming Super Smash Bros. boosting interest in the Wii U. The Super Smash Bros. series has always been a major seller for Nintendo, as previous entries in the series all rank as one of the top three best selling games for their respective consoles. The new game in the series, simply called Super Smash Bros. for Wii U, has been in development for over four years and fans are waiting with feverish anticipation for its release on November 21st of this year. Nintendo is hoping that Super Smash Bros. will boost interest in the Wii U and move more units.
In my opinion, a new Super Smash Bros. will definitely help Nintendo sell more Wii U systems, but I feel that they are too far behind to truly be able to compete with the Xbox One and PS4. To date, the Wii U has sold 7.3 units worldwide, while the Xbox One and PS4 have sold a combined 17 million units. Keep in mind that the Wii U had a year-long head start over the Xbox One and PS4 and has yet to break over the 10 million mark for units sold; the PS4 managed to reach that number in just its first 8 months of release. Nintendo has a long road ahead of them, but the news of increased system sales and boosted revenue are promising. Interest in the Wii U has never been higher, and the slate of games set to be released on the system in the coming months and years shows that developer support for the system is increasing as well. Nintendo is a major innovator and cornerstone of the gaming market, and I am certain that they will set themselves on a winning path once again.
October 27, 2014
For the Love of Gaming
Image courtesy of Xbox
So a funny thing happened last week - I bought an Xbox One. I have been a proud owner of a PlayStation 4 since it launched last year and have thoroughly enjoyed my time with it (and that trend will most definitely continue). The PS4 is a fantastic system, and I chose it over the Xbox One last November because it was cheaper and had more games I wanted to play on it. My opinion on the Xbox One at the time was rather low, and stayed that way for a while. It was not a system I wanted to spend my hard earned cash on; I really did not understand or agree with the course Microsoft had set its new system on.
That all changed back in May, when Microsoft drastically changed its business model and began selling the Xbox One without the Kinect camera for $399 ($100 less than the original Xbox One system and the same price as the PS4). Then in June Microsoft gave a very impressive press conference at E3, filled to the brim with fantastic exclusives. Two of the games shown- Sunset Overdrive and Halo: The Master Chief Collection - sold me on the system. I really wanted to play those games. Despite my original trepidations about the system, I always kind of knew that I would get a Xbox One eventually, and now that there were some games coming for it that I had genuine interest in, I knew that time was approaching quickly.
I was very cautious about buying a Xbox One, as I already owned a next-generation gaming system that I played regularly. Most of the games I wanted to play were available on both systems, and I prefer the DualShock 4 to the Xbox One controller. It was also quite a large investment - $399 for the system, not including games or a Xbox Live Gold membership. For all intents and purposes, I really did not need to buy a Xbox One.
But I bought it anyway.
When it comes down to it, there are two reasons why I decided to buy one:
- I wanted it.
- I really love video games.
That second point is really the biggest reason why I just became a proud, new owner of a Xbox One. Gaming is my hobby, and if there is a game that I really want to play, I will play it regardless of what system it is on. I wanted to play Titanfall (which I bought with the system alongside Forza Horizon 2). I want to play Sunset Overdrive, Halo 5, Quantum Break, and a variety of indie games that will only be available on the Xbox One when they come out.
Despite some hiccups (I ran into some rather nasty installation problems, and I still have not set up the TV stuff because I do not have an IR emitter cable), my experience with the Xbox One has been really great. I can tell that the Xbox One has improved tremendously since launch, and will only continue to get better. I kept trying to think which system - the Xbox One or the PS4 - that I preferred, now that I own both of them. But in the end, I realized that it really does not matter. There are games on both systems that I will play and enjoy, and it would be incredibly dumb for me to pick one over the other. That sentiment goes should be echoed by every other gamer as well; if you only own one system, just know that it is really, really pointless and immature to berate and degrade the other or anyone who owns one. You are lucky enough to own a video game console. Enjoy your system and let every one else enjoy theirs. Gaming is about having fun, remember that.
Immediately after purchasing my Xbox One I felt rather uneasy. After setting it up, spending time with it, and looking at all of the games coming out for it, that uneasiness was quickly replaced with excitement. I have been asking myself why I would even want a Xbox One for a while, and now that I have one the answer is simple: I love video games. And for me, that is reason enough.
October 23, 2014
PlayStation Gets Some 'Powers'
Announced this past June at E3, Sony is currently in the midst of production on their first live-action series that will be released exclusively on the PlayStation's online platform, the PlayStation Network (or PSN for short). Based on the Image Comics book of the same name by Brian Michael Bendis and Michael Avon Oeming, 'Powers' is the first original programming developed for PSN. The story revolves around two homicide police detectives as they investigate cases involving people with superhuman powers. Starring Sharlto Copley and Sheena Hayward in the title roles, Powers aims to be a more adult take on the superhero genre; think of it as the anti-comic book, more in line with Watchmen than Spider-man. The first episode, which debuts sometime in December, will be available for free to everyone (regardless if you have a PlayStation device or not) but the remainder of the series will be available only to those with a PlayStation device and a PS Plus membership.
This is a very interesting experiment for Sony. Microsoft is already dipping their hands in the world of television with the Ridley Scott produced series based on Halo called 'Nightfall', so it was only a matter of time before Sony threw their hat into the ring as well. Of course we all know that Sony is no stranger to television and film, but developing a series exclusively for PlayStation is a really cool concept, though one that is becoming more and more common. Series like 'Orange is the New Black' and 'House of Cards' that are only available on streaming services like Netfilx have proven to be a very successful business model; the only difference is that a full season's worth of episodes is available at once, and it is yet to be announced if 'Powers' will be released episodically or all at once.
When it was announced at E3 this year, I paid no mind to it (mainly because of Bendis' maddeningly long and boring speech), but as more and more information of it was revealed, my interest picked up. Hearing that Sharlto Copley was involved really piqued my interest, as his work in 'District 9' and 'Elysium' were excellent, and I know that he will bring a stellar performance to 'Powers'. Perhaps it was the fact that 'Powers' is a television series being made for a gaming system that made me think less of it, but based on the first trailer for it, 'Powers' has rocketed into my radar, and I cannot wait to see how the show pans out.
You can watch the trailer for Powers right here.
October 20, 2014
Alien Isolation Review: No One Can Hear You Scream
Image courtesy of GamingCypher.com
Lately, it seems as if survival horror games are finally putting more emphasis on the whole surviving bit. Games like Outlast and Amnesia take all means of offense away from the player, making them rely on stealth and their wits to make it out of increasingly deadly situations alive.
Now, Creative Assembly is hoping to strike major horror gold with of their new survival simulator Alien Isolation. Taking on the role of Amanda Ripley (daughter of franchise hero Ellen Ripley), you are tasked to survive aboard the desolate space station Sevastopol. Amanda was lured there with the promise of finally finding out what happened to her mother (Isolation takes place 15 years after the original Ridley Scott film), but in true science fiction fashion, something goes terribly wrong, and Amanda is forced to escape alive, all the while being hunted by killer androids, paranoid humans, and, of course, the infamous xenomorph.
There is a lot riding on the back of Alien Isolation, as many are hoping it will be the one game that finally gets the Alien franchise right.
And you know what? It does.
The Alien is a constant menace, nearly every moment is a heart-pounding exercise in pure terror, and the sounds, sights, and visuals all make you feel as if you are living inside the 1979 film. Isolation, for all intents and purposes, is a perfect addition to the Alien lore and can proudly stand side-by-side with Ridley Scott's masterpiece. This is a very solidly designed game and you can see that the developers have a very deep love for Alien lore.
The core of the game goes like this: you move from objective to objective, all the while avoiding threats in the form of creepy androids, armed humans, and the Alien itself. Creative Assembly has frequently brought up the fact that the Alien's A.I. is incredibly advanced, as it will show up at random and continuously search for you, all in the hopes of eating your face off. I can attest to this; I always had to be on edge as the Alien could come out of nowhere at any moment, and I always had to be aware of my surroundings if I wanted to survive.
Trial and error is the name of the game here. I died so many times on one stretch of gameplay that I nearly threw the controller at my television screen. The Alien is so menacing and smart that you cannot afford to make even the smallest mistake. To help you stay alive, you have a trusty motion tracker to let you know where threats are at all times (just be aware that it makes noise that can attract your foes) and numerous hiding places to stay out of harm's way. You can also collect scrap and building materials to craft items to use as distractions. As the game goes on you gain access to more helpful tools (like a shotgun and the oh-so-helpful flamethrower) that makes enemy encounters a bit more manageable.
Alien Isolation builds tension and atmosphere perfectly. The pace is incredible and you rarely get a chance to catch your breath. As the game goes on however, that sense of tension wears off a bit. Once you get the aforementioned flamethrower, you can shoo off the Alien every time it gets close to you making it more of an annoyance than real threat. The game does not entirely let up, though, as androids and humans still pose a threat (especially those insanely creepy and seemingly indestructible androids). There is an incredible little break in the middle of the game that is 100% pure fan service and provides a much needed change of pace.
As great as Isolation is, I would hardly call it a fun game. It is nearly 20 hours long (even longer when played at higher difficulties) and its incredibly intense nature keeps it from being your normal, everyday video game burst of entertainment and joy. There was rarely a moment when I could rest easy and truly enjoy my time with the game. That is not to say that Isolation is a bad game - it is very good, great in fact - but it does have a few missteps that hold it back from being a true masterpiece. My two biggest problems with Alien: Isolation are as follows:
- Encounters with the Alien tend to be way more frustrating than scary. Whenever I entered a situation where the Alien was hunting me, I got legitimately terrified. After 10 or so deaths, however, I became more angered than scared. And thanks to the manual save system, tension turns into frustration rather quickly when you have to replay the same section of game over and over again.
- The game drags on way too long. I felt like there were four or five spots where the game was going to wrap up, only to keep adding more and more for me to do. Amanda does end up finding out about her mother's fate, which would be a perfect place to end, but the game rolls on for another four hours after that. It feels overstuffed, again taking away the tension that worked so well in the first 10 or so hours of the game. Encounters with enemies at the beginning were absolutely terrifying, but once you run into the Alien for the 167th time, it becomes less of "OH MY GOD he's back!" and more of "Oh great, him again."
That is not to say that I disliked Alien Isolation. Despite being a major test of patience and temper, Isolation is a very well-designed game and is most definitely the best Alien game in a very long time. It is also one of my favorite games of the year so far.
If you love the Alien franchise and/or love horror games, you definitely owe it to yourself to check out Isolation. It is filled with many absolutely harrowing moments that will keep you up at night, as well as many moments of controller-throwing fury. Either way, Alien: Isolation is worth your attention.
Just try to stay alive.
October 16, 2014
Your Brain on Video Games
Image courtesy of Intel
If you were to ask any random person what they think about the impact of video games on a person, the answer most would give would likely be about how bad they are for your brain, vision, attention span, attitude, and general well-being. While that has most definitely been the major opinion on video games for as long as they have been on the market, cognitive neuroscientist Daphne Bavelier begs to differ.
In her talk on TED.com, Bavelier states that in reasonable doses, playing action-oriented video games can produce some very positive cognitive changes. For example, Bavelier and her colleagues performed a test that measured the brain's ability to recognize three-dimensional shapes from different perspectives. Bavelier and her team had non gamers take the test and then retake it after playing action games in small bursts over a period of two weeks. After playing video games, test subjects' testing performance improved, and stayed improved for five months afterwards. So what does this all mean? It means that playing video games in appropriate doses can actually improve memory, recognition, problem solving, and reaction time. It also means that if used correctly, video games could also be used for education or rehabilitation.
One of the first things video game detractors are quick to assume is that prolonged play can cause bad vision. According to Bavelier, those who play video games for 10 to 15 hours a week have vision exceedingly better than those who do not. Gamers tend to be able to observe small details in cluttered spaces, meaning that they have greater focus and can make things out clearer than others (like reading the small print on a medicine bottle for example).
Bavelier compared the use of video games to the consumption of wine. Used in moderation, video games, like wine, can have very positive effects on the body. In the same way that there are molecules in red wine that help increase life expectancy, there are numerous aspects in video games that help increase brain elasticity, learning, attention, and visual comprehension. Personally, as much as I love playing video games, I cannot play them for more than one hour at a time. I try to balance my time playing games with my other responsibilities and activities; I have always had a difficult time staying in one place for a long period of time, regardless of the situation.
For a life-long gamer like myself, it is very refreshing to hear Daphne's perspective on the effects of video games on a person. Her research reaffirmed my own personal feelings towards video games, in that I always felt they were no more dangerous than candy or television. I personally believe my experience with driving/racing games helped me be a better driver in real life; I had been playing racing games long before I got my license, and I feel I had better response time and vision as a result of playing them for so long.
At the same time, this does not mean people should just sit around and play video games all day long. Moderation is key; marathoning games can have some very dire consequences. Sitting in one spot for long periods of time or blinking less can have damaging effects on your body. In appropriate doses, however, video games are not nearly as toxic as some would lead you to believe; in fact, they might just make you smarter.
To listen to Daphne Bavelier's entire presentation - Your Brain on Video Games - click here.
October 13, 2014
Brand Storytelling and the PlayStation 4
Image courtesy of The Inspiration Room
In the marketing world, in order to really hit your point home, you need to develop a brand story. A brand story is not just a bunch of facts thrown out at consumers, it is the culmination of feelings, passion, and emotion. There is a narrative at play, with a beginning, middle, and end. A great brand story makes the consumer feel involved in the product's campaign; it talks directly to them, making them feel as if they are the most important person in the world, and that nothing else matters.
One of my personal favorite brand stories comes from the current PlayStation campaign. The release of the PlayStation 4 last November marked a huge shift in branding for the PlayStation. Sony had been going through a rather rough time, namely due to the struggles of the PlayStation 3, which was suffering from somewhat of an identity crisis. The marketing campaign for the PS3 was rather strange, and never managed to strike a chord with Sony's key demographic. Most gamers gravitated towards the Xbox 360, and the Wii owned (and basically created) the casual gaming market. With the upcoming release of the PlayStation 4, Sony knew that they had to turn things around. The PlayStation 4's success hinged on learning from past mistakes, and putting the focus back on the gamer.
Reminding gamers why PlayStation is a leader in the gaming market was key, but they also needed to show that their new, more powerful machine was the best place to play games. The slogan they used to promote the PS4 was one that I felt perfectly summed up what Sony wanted to accomplish, and gave gamers everywhere a clear picture of what their new system was all about:
Greatness Awaits
It is still being used in promotional material for the PS4 to this day (though in Europe, the slogan "This Is For The Players" is being used more prominently), and has been instrumental in making the PS4 the current leader in the current console race.
When I first saw the Greatness Awaits campaign in action (in one of my favorite commercials ever, period), I knew exactly what the PlayStation 4 was going to offer me. The gamer was the focus of that campaign. It works perfectly because it automatically produces incredible images of conquest, courage, and victory in your head. It was like a rallying cry, an invitation to a new incredible world. It shows you everything that is possible with a PlayStation 4.
The Greatness Awaits campaign was the perfect way to reinvigorate the PlayStation brand because it works on so many levels: it built excitement for the system before it launched, and it still being used now to help build excitement for prospective buyers and continuously remind current owners why they bought it in the first place.
When the PS4 launched, it became the first home video game console in the world to sell 1 million units in 24 hours. Needless to say, there was a considerable amount of excitement surrounding it (and still is). Its success is due in part to the excellent marketing effort Sony produced. Behind all of its grandeur and production budget was a simple message: all of the power and technical advancement of the PS4 took a backseat to the gamer. You were the star of the show with a DualShock 4 in your hands. It was your duty to answer the call.
Besides, who are you not to be great?
October 9, 2014
Digital Heart and Soul
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Image courtesy of UbiSoft |
Child of Light is a fantastic game, but I believe that its mass appeal is due in part to that fact that it both contains and exudes genuine heart, two things that are sorely missing in today's gaming landscape.
UbiSoft recently announced that the development team behind the game had become a "core part" of the company. UbiSoft Montreal's VP of Creative, Lionel Reynald, said that the team behind the game wants to work together again and create more titles in the same vein of Child of Light. If the success of Child of Light has proven anything, it is that gamers are not always looking for the next huge blockbuster experience.
I personally rank Child of Light among the three best games of the year so far, a list that also includes Supergiant Games' fantastic Transistor, and Valiant Hearts: The Great War, another stellar title from UbiSoft. All three are download-only titles that last under 10 hours, and all garnered major acclaim among the gaming masses.
In comparison, three of the year's biggest games - Titanfall, Watch Dogs, and Destiny - were all considered disappointments by gamers. This is rather shocking, especially considering the amount of promise and hype each title had. All three have sold extremely well, but sales numbers mean nothing when the game is not received well by gamers.
I guess what I am saying is this: I will take a shorter, more focused game over a massive, open-world epic any day. Cramming every type of gameplay mechanic into one title does not always guarantee a better, more varied gameplay experience. A game like Child of Light succeeds because it accomplishes exactly what it sets out to be; it knows its identity and does not try to shy away from it.
I know it is hard to see it some times (especially in an industry filled to the brim with sequels, massively-multiplayer social experiences, and thrilling spectacle), but games do not need to be big and shiny all of the time. Some of the best games are made by small teams with limited resources; they have to rely on their talent and unwavering love of gaming in order to deliver a great experience. Development teams like The Fullbright Company and Galactic Cafe, creators of Gone Home and The Stanley Parable, respectively, did not have massive budgets or state-of-the-art resources to work with, and yet they both still managed to create two of the most stunning gaming experiences of the last few years. Heart and soul trumps massive amounts of money every time.
So remember this gaming industry: bigger is not always better.
October 6, 2014
Can the Xbox One Survive in Japan?
Image courtesy of Kotaku
Microsoft's Xbox brand has famously struggled in Japan, and tends to place less emphasis on that market as a result (their biggest markets are the Americas and Europe). According to a recent article from Kotaku, the Xbox One does not seem like it is getting adequate promotion in Japan, despite the fact that Microsoft's booth at the Tokyo Game Show attracted a large crowd. Still, without a strong marketing strategy, the Xbox One is a very hard sell in Japan. Many of the system's non-gaming features are difficult for Japanese consumers to understand (or even care about) and are more tailored to a Western audience. At face value, it seems like Microsoft has just given up on Japan, and is showing no effort to appeal to Japanese gamers.
So how can Microsoft turn things around? Video game website Dualshockers suggests that Microsoft purchase or form a first party studio in Japan with hopes that making more games tailored for a Japanese audience will turn things around. There have been rumors that such a deal was taking place, but Microsoft's Phil Spencer has denied those reports. If Microsoft was to establish a game studio in Japan, there is a good chance that the entire Japanese game market will receive a boost, as the combination of Microsoft's technical know-how with Japan's style of game development could lead to some very interesting things.
The bottom line is Microsoft needs to change things, and quickly. They cannot just pull out of Japan all together, as that would be a tremendous waste of time and money. Microsoft needs to readjust its strategy if they want to become a major force in the Japanese gaming market. This is a wake-up call Microsoft cannot afford to ignore.
October 2, 2014
No Hype is Good Hype
Image courtesy of MoviePilot
The action/adventure game Middle-earth: Shadow of Mordor was released this week to surprisingly high praise from critics and gamers alike. Despite strong word of mouth from games media, the game has been flying rather low in every gamers' radar, mostly due to the fact that it was released on the cusp of the holiday gaming season. Most games released during the late-September/early-October time period get buried under the sheer amount of games released in the fall, not to mention fall victim to more high-profile games like Call of Duty and Assassin's Creed. Not to say that there was no excitement for the game; it is the first game to use the Lord of the Rings license in over three years, and features a game mechanic (called the Nemesis System) than many believe is the first true example of next-generation gaming. But the moderate hype behind Shadow of Mordor cannot even compare to that of Destiny, Call of Duty, or Titanfall, all games that had massive marketing budgets behind them and major coverage from gaming media outlets.
Shadow of Mordor is a really good game. I have been thoroughly enjoying my time with it and can find very little things to gripe about. I have been looking forward to it ever since its announcement, and I always felt like it had the potential to be a game I would really enjoy. But I never built any hype up for it; Shadow of Mordor kind of floated around in the back of my mind.
On the flip-side, I road the hype-trains for both Watch Dogs and Destiny all the way to the last stop. Those were two games I feverishly anticipated. While I enjoyed Destiny, it definitely did not live up to my expectations; Watch Dogs, on the other hand, was a massive letdown in my eyes. Before I even got my hands on those games, I had already put them up on a pedestal, convincing myself that they would be everything I could possibly want and more.
Hype killed those games for me.
So here is Shadow of Mordor, reemerging from the back of my mind to end up being one of the best games I have played all year. But I wonder: what if I placed the same amount of hype and expectation on it as I did Destiny and Watch Dogs? Would I still enjoy it even if it looked and played the same as it does? Is it a better game because it did not have my own lofty expectations to weigh it down? Maybe.
Having essentially no hype whatsoever has worked in Shadow of Mordor's favor, as it has with other games in the past (Spec Ops: The Line, Dragon's Dogma, and Just Cause 2 are all examples of games that received little to no hype but ended up being hugely popular among critics and gamers). Shadow of Mordor is being called this year's sleeper hit. It is also one of the best-reviewed games of 2014. Everybody is talking about it now, even though no one really gave it a second glance a few months back.
When you think about it, no amount of hype is going to change how good or bad a game turns out. Your expectations for a game have no direct influence on its outcome whatsoever. A game is going to be the end result of the work its development team put into it, and nothing more. So do yourself a favor and get off of that hype train before it even leaves the station.
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