Image courtesy of Twinfinite.net
Over the weekend, copies of Sony's upcoming major first exclusive title The Order: 1886 found their way into the hands of a few gamers, one of whom decided to upload his play through of it on YouTube. This caused a major controversy; not because someone put an entire play through of a yet-unreleased, highly anticipated game on YouTube for all to see, but because the game clocked in at about five hours. Many gamers became rather upset (actually, enraged would be the more accurate term) at the fact that a massively hyped, full-price single player-only game would offer such a short playtime. People have been debating The Order: 1886 all week long (it's still a trending topic on Twitter as I write this) and despite all of the anger it has attracted (this is the Internet, after all, and 'hate' is the only language people speak), the dispute over game length brings up some interesting discussion.
For me, game length really isn't a factor. I would much rather play a shorter game that feels concise and complete, rather than one that is lengthened with unnecessary padding (Alien: Isolation comes to mind, though I did still thoroughly enjoy that game). I cannot say whether The Order: 1886 is a 'good' or 'bad' game yet because I haven't played it; I have pre-ordered it, and, despite all of the outcry over it, am still eagerly awaiting the chance to get my hands on it.
Many people angered at the game's length immediately assume it is a bad game. That argument holds absolutely no ground. It seems to me that people are mixing up the concepts of 'quality' and 'value'. Allow me to explain:
First, remember that value is defined as "the worth or usefulness of something".
For the purposes of my explanation, let's take the entire concept of quality out of the equation and focus solely on value:
- If you buy a game for $60 and it lasts you 10-15 hours, that means you paid about $4 per gameplay hour. That is a good value. The game was a good use of your money.
- If you buy a game for $60 and it lasts you 3-6 hours, that means you paid about $10 per gameplay hour. That is a bad value. The game was a bad use of your money.
If you feel that a five hour game has no reason to be $60, you have every right to think that. But that doesn't mean the game itself is inherently bad because of it. You have to remember that quality is a perceptual, conditional, and somewhat subjective attribute that can be understood differently by many people.
In the end, the length of a game typically is the result of the developer's artistic vision. If Ready at Dawn felt that five hours was long enough to contain their vision for The Order, then you have to respect that. You don't have to like it, but just honor the fact that it's the game they wanted to make.
Gaming is an expensive hobby. Do what you wish with your money. My philosophy as I've gotten older is this: if there's something out there that you have interest in and want, go get it for yourself. Pay no attention to the opinions of others and make your own judgements. Is The Order: 1886 too short for your liking? Great, don't buy it! Are you fine with paying $60 for a five hour game? Great, buy it!
So in the end, what I'm asking is this: judge a game by its quality, not its length.