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Nintendo sure does know how to make a great box |
As a kid, I cut my gaming teeth on Nintendo systems. My
cousins had a NES, so every holiday gathering was punctuated by intense matches
of Double Dribble and endless rounds of Duck Hunt. I got a Game Boy Pocket when
I was about six years old, followed by a Nintendo 64 a few years later. In those
early console war years, I was firmly on Nintendo’s side.
Despite such hearty nostalgia for the gaming giant, my
interest in the Switch was somewhat muted. You can blame that in part on the
Wii U, a system I picked up about a week after it launched in 2013, only to
have it collecting dust next to my TV three years later. The Wii U was, in my
opinion, a system that was void of a true purpose. The Gamepad was a cool idea,
but Nintendo (or any other developer for that matter) never seemed to know what
to do with it. Add to that the lack of any compelling software outside of
first-party releases and the system was doomed to fail.
Even though my interest for Nintendo had waned in recent
years, I was still very much interested to see what they would offer next in
terms of hardware. On the surface, the Switch seems like a home run. A system
that doubles as a home console and a handheld is a pretty novel and practical
concept. And unlike the Wii U, it would appear that Nintendo learned from past mistakes and has a very clear vision for the Switch.
I still had my reservations, but that deep love for all
things Nintendo was boiling up inside me to maximum levels. I had every
intention of pre-ordering a Switch but was too late to procure myself one. I figured, much like with the Wii back in
2006, I was going to have to wait to get my hands on one. And to be honest,
that was perfectly fine with me.
Until I stumbled upon one in my local Target on launch day,
that is.
The combination of nostalgia and a rather unhealthy
obsession of being an early adopter of just about every new tech device drove
me to walk out of the store that day with a shiny new Nintendo Switch and
Breath of the Wild in tow.
So now that I’ve had a week to analyze every inch of
Nintendo’s new machine, what do I think?
That’s… kind of a complicated answer.
The core concept of the Switch is executed very
well. Being able to play a game on a television and then immediately continue
playing on the go works to perfection. For me, not having to be locked to one
location to play a console-quality game is quite freeing. Switching from
playing on the TV to handheld is fast and easy, and there isn’t any real
noticeable dip in quality between the two modes, outside of a slight downgrade in resolution.
The joy-con controllers, while small and a tad
bit uncomfortable to hold after a while, work well and offer multiple play
styles. Being able to hold one in each hand allows me to be completely relaxed
while playing, especially when I’m sprawled out on my couch. Even when docked
with the included joy-con grip, they make a solid controller, though I’m sure
many would prefer the (rather expensive) pro controller.
As much as I enjoy playing on my television, I’ve mostly used my Switch in handheld mode. With the joy-cons attached to the sides of the console, the Switch becomes a pretty comfortable (if a little oversized) handheld device. I’ve spent many nights this past week bundled up playing Breath of the Wild before I go to sleep. Everything works just as smoothly away from my television as it does docked to it.
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Playing like this on my desk has caused productivity to cease completely |
The Switch also has a little kickstand on the back, which
allows you to prop it up on your desk or table. It’s there so that you can play
local multiplayer games by just using the console and joy-cons, but I’ve found
myself setting it up on my desk or on my bedside table to play on my own. Suffice
to say, I really love the multiple ways the Switch allows me to play video
games while being a lazy bum.
As a piece of gaming hardware, the Switch is well designed.
It feels sturdy and has a good weight to it. The UI leaves a bit to be desired,
as it’s somewhat bare bones at the moment, but hopefully Nintendo jazzes it up a
little in the future. Friend codes are still here, which is unfortunate. And to
the disappointment of myself and millions of other Nintendo faithful, the eShop
has no music.
Right now, the Switch has laid a pretty sturdy framework for
the future. But there’s still so much that’s unknown about it at this early
stage. What will the online service be like? Will there be a more robust social
element? When will we get streaming services like Netflix and Hulu? Will third
party support show up in force? When will the virtual console make its way
over?
Deciding whether or not to take the plunge on the Switch is
entirely up to you. Zelda’s the only true reason to buy it right now, though if
there was ever a single game worthy of justifying a new console purchase, this
is it (but more on that later).
Nintendo still has quite a bit to do to fully regain my
confidence in them, but I’d say they’re off to a good start. Unlike with the
Wii U, I truly feel there’s a reason for the Switch to exist. It’s a new idea
that doesn’t feel gimmicky and serves a real purpose. Nintendo has said they’ve
always been about games, and for the first time in years they’ve produced
hardware that’s worthy of playing them on.