December 5, 2023
Favorite Games of 2023
May 17, 2022
Tunic
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| Art by ScruffBucket |
I’m just gonna come right out and say it.
Tunic is amazing.
It’s probably the best game I’ve played in the last two years. I had a better time with it than anything that’s come out since 2020.
On the surface, Tunic looks like someone took a Legend of Zelda game and swapped out Link with an adorable little fox. The game begins with you waking up on a beach without any way to defend yourself and a dangerous world ahead full of mysteries to solve and enemies to battle. And while exploration and combat play a big part, there’s so much more to Tunic than it initially lets on.
Now it’s pretty tough to explain what makes Tunic so special without spoiling all of it; this is 100% a game you should experience for yourself. But to give a little context: a major part of the gameplay involves you collecting pages of an in-game instruction booklet (in the old-school NES vein) that are scattered across the world. The pages – as well as most in-game dialogue, signs, etc. - are mostly written in a strange, indecipherable language. As you gather more and more pages, and gather more and more information from them, you slowly start to piece things together. The plot comes into clearer view. Your path forward does as well. But more importantly, so do the game’s mechanics.
Think of it as an “anti-tutorial”, in that information is deliberately kept from you and drip-fed slowly over time. Whereas most games give you an info-dump whenever you discover a new item or gain a new ability, Tunic makes every new discovery important and meaningful. But the game’s secrets and surprises run much deeper than that. There’s an end-game portion to Tunic that truly caught me off guard and changed how I viewed the game world completely that I wouldn’t dare spoil.
Tunic would be an incredible game to watch speedruns of. Pretty much everything you need to power through the game is available to you from the get-go. Finding out what the various mysteries scattered across the island mean – the golden platforms on the ground, those little hooks you see in high-up places, that dang giant door up at the top of the snowy mountain! – generated some of the greatest “A-HA!” moments I’ve ever had in a game. Once everything starts to click, Tunic is a great big serotonin factory.
I can rave on and on about how much I truly love this game. And while it’s not without its flaws – combat is not as smooth as it should be, and some of the later bosses are near impossible without using the game’s no-fail mode – they weren’t distracting enough to take away from the overall experience.
A sign of a good game for me is when it stays in my head long after credits roll. Whenever I remember a certain part of the game or listen to its amazing soundtrack, I feel happy. It’s pure digital bliss.
And how can you not love that little fox?
May 15, 2022
A New Gamer Life
Near the end of 2021, I tweeted this:
I realized as I’ve gotten older my taste in a lot of things has, inevitably, changed a bit. Every so often I would “fall out” of video games for a month or so, having gotten burned out or overwhelmed or in need of a break. However, around the midpoint of 2021 I was feeling a bit disconnected from video games in a way I hadn’t before. Nothing I played, even if I did end up enjoying my time with it, felt like it meant something to me like games in the past had. I couldn’t decide if what I had played just wasn’t that great or if I had finally gotten tired of video games in general. Turns out, it was a mix of both.
So that’s when I decided for myself that I would step away from my desire to play every big-name video game release of the year and go in search of other, smaller games I wouldn’t normally give my attention to. I’ve always loved “indie” games – I’ve always felt they had better design and more inventive ideas than 90% of what big developers dish out on a yearly basis. But each year as I found myself with less and less time on my hands, I had to carefully choose which games I gave my full attention. So, 2022 was going to be the year I veered away from expansive, 60-plus hour gaming adventures and more towards weird, inventive little games with something more interesting to provide. (I did play Horizon Forbidden West to start out the year, and that was the game that, while I thoroughly enjoy it, reminded me why I needed to distance myself from those experiences more)
Every so often I’ll post my thoughts and experiences with these games here. Hopefully I’ll inspire you to try some of them out, too.
I guess my personal goal with all this is simple: expand my horizons and get out of my comfort zone a bit. Maybe even “grow up” a little, too.
July 3, 2021
Mike's Mid-2021 Video Game Awards Extravaganza!!!
Hey! We made it halfway through what could be one of the last years we have left on this planet so it's time to celebrate the one thing that hasn't totally ruined my pathetic life yet: VIDEO GAMES! That's right, in a futile attempt to curb the seemingly never-ending stress, depression, and anxiety I experience on a daily basis, I decided to look back at the last six months of this gaming year and make up some totally arbitrary awards to give out to the video games (and gaming-related stuff) that helped me escape this nightmare.
Some of these games will probably end up on my (hopefully more normal) end of the year 'best of' list and some might not. But for now, they can bask in the glory of knowing that I, random white man on the internet, got some much-needed reprieve from them. So HERE WE GO!
Best Level From a Game I Totally Forgot Came Out
Dartmoor - Hitman III
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| Did you love 'Knives Out'? So did IOI! |
Hitman III burst onto the gaming scene way back in January, so I kinda have a bit of an excuse for forgetting this game even existed. When thinking about giving out an award for "Best Level", my mind almost immediately went to House Beneviento from Resident Evil Village (more on that later, though). And while that dollhouse of horrors was arguably the best part of RE8, when I got to thinking (and actually remembered which games came out in 2021) I realized there was no way I could not give this to the Dartmoor level from Agent 47's newest adventure. Hitman's levels are some of the best designed in all of gaming, and this sprawling mansion in the English countryside is among the series' best. There's only one main target in Death in the Family, but what sets this apart is how it lets you partake in a twisting murder mystery. You find clues, interrogate witnesses, and can come to multiple different conclusions, all branching the mission off in various directions, all with that trademark Hitman sense of humor.
Xbox Series S
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| This photo is pretty misleading in that it shows no stupid stuff |
Ratchet and Clank: Rift Apart
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| What I wouldn't do for a good R&C cartoon |
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| Still can't get over how cool the art is for this game |
Coming from one of my all-time favorite developers, Deathloop is a PS5 exclusive action/shooter where you play as a secret agent trapped in a time loop, and if that doesn't get you excited I don't know what will. Based on what I've seen from previews, Deathloop's got that trademark Arkane look and feel but with some cool new twists. On paper Deathloop may look like a rougelike, as you have to kill eight targets within a single run in order to finally break the loop you're stuck in, or else be forced to start over and over and over until you do. But you're not given a strict time limit and have almost unlimited freedom in order to complete your mission. Plus is has a multiplayer element that lets another player invade your game as a rival assassin who's main mission is to stop you. Deathloop has been on my radar ever since it was revealed at E3 a few years ago and I've only gotten more and more excited for it the more I hear about it. It's got 'Mike Game' written all over it and I can't wait to play it when it comes out in September.
December 13, 2020
The Best Video Game Music of 2020
This year had some truly incredible games, and some truly incredible music to match. Here are just a few of the tracks that I love from the games I loved in 2020.
Animal Crossing New Horizons
Composed by Kazumi Totaka
Animal Crossing always has great tunes, but HOT DAMN do the tracks on New Horizons SLAP. The 5PM song definitely stands out, particularly because I've heard it the most. During the height of my obsession with the game, I'd come home from work around and immediately turn it on, so this was the soundtrack to my late-day freedom.
Also, who decided that the Turkey Day theme had the right to be so damn good?
Hades
Composed by Darren Korb
Supergiant's games have always been about the trifecta: great art, great storytelling, and great music. Hades once again proves the prowess of Darren Korb, who is most definitely one of my favorite composers. The music of Hades acts like another obstacle; you're already facing great odds in your escape attempts, fighting dangerous enemies and dodging deadly traps, but then BAM! here comes the music to knock you on your ass too.
And it wouldn't be a Supergiant game without the immaculate vocals of Ashley Barrett. The first time I heard this song I fell out of my chair.
Composed by Nobuo Uematsu, Masashi Hamauzu, and Mitusto Suzuki
Composed by Ilan Eshkeri and Shigeru Umebayashi
Composed by Mick Gordon
Composed by Gustavo Santaolalla and Mac Quayle
Composed by Kenneth C M Young
Composed by Ben Babbitt
December 9, 2020
My Favorite Games of 2020
December 28, 2019
My Game of the Year 2019: Control
March 11, 2017
One Week With The Nintendo Switch
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| Nintendo sure does know how to make a great box |
As much as I enjoy playing on my television, I’ve mostly used my Switch in handheld mode. With the joy-cons attached to the sides of the console, the Switch becomes a pretty comfortable (if a little oversized) handheld device. I’ve spent many nights this past week bundled up playing Breath of the Wild before I go to sleep. Everything works just as smoothly away from my television as it does docked to it.
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| Playing like this on my desk has caused productivity to cease completely |
November 16, 2016
The Game Awards 2016 - Nominations and Predictions
Now that 2016 is winding down, it's officially awards season! The Game Awards is back once again, and the nominees for this year's show have been announced.
In my opinion, 2016 was a pretty solid year for gaming (but not a solid year for just about everything else). This is reflected in this year's nominees, as big-budget games and small-scale indies get equal love. Looking at everything on this list, I've found it hard to choose who I think should win (as of writing this, I'm still slaving over my 'best of' list for this year) as just about every game mentioned here is award-worthy.
Following the break, I've included a good portion of the nominations (you can view the entire list here) and have highlighted the games I would vote for. Understand that there are a few categories (Fighting Game and VR, for example) I'm not the best judge of since I don't typically play games in those genres, but I've chosen the winners anyway just for posterity's sake. Also, this list is going to be a pretty big indicator as to what's going to be on my end of year list, if you're into that sort of thing.
September 21, 2016
My 7 Favorite Games of All-Time
Inspired by that popular trending topic, I've come up with seven games that have been burned into the back of my brain forever. If the video game industry collapsed today, these are the games that I could play from now until the end of time and never get bored.
May 15, 2016
One Last Time
At this moment, I realized this was going to be a very different Uncharted game. Everything you've come to expect from an Uncharted game is here for sure; shooting, exploration, puzzle solving, and traversal are all here in spades, and done better than any game in the series. But what sets A Thief's End apart is its strong focus on story and characters. It's still as swashbuckling and entertaining as fans of the series have come to expect, but the stakes have never been higher. Not only is countless treasure on the line, but so is Nate's personal life. He puts his relationship with those he loves at risk because he simply can't ignore the call of adventure.
The plot rolls into action when Nate's long-lost (and thought dead) brother Sam shows up at his office (Nate now works in marine salvage). Sam owes a huge debt to a very dangerous man, and in order to pay it off he needs Nate to help him finally find the lost treasure of famous pirate Henry Avery, something the two of them have been chasing since they were kids. Hesitant at first, Nate succumbs to the call of fortune and glory once again, and the two head off on a globe-trotting adventure.
The theme of the story is simple: letting go. Both Sam and Nate can't let go of their desire to find ancient treasure. The game's main villain, Rafe, is tired of living in Nate's shadow and is obsessed with forging a legacy greater than his. This theme of letting go can also pertain to the player, as developer Naughty Dog has stated multiple times that this is the final Uncharted game. Whether or not that proves to be true, A Thief's End brings satisfying closure to the series. Without spoiling much, the game's ending is as unexpected and emotionally satisfying as they come.
The influence of The Last of Us is felt heavily throughout the game, both from a mechanical and storytelling standpoint. There's more of a focus on stealth during action sequences this time around, as the game's new massive open-world sections allow you to tackle enemy groups in any way you please. But it's obvious that Naughty Dog has taken everything it learned while making The Last of Us and applied it here. In addition to the various collectible treasures scattered around levels, you can stumble upon various letters that expand the game's lore. Optional conversations also pop up from time to time, providing you with some very intimate and beautiful character moments.
A Thief's End was not the game I was expecting, but in a good way. It's everything I ever wanted from an Uncharted game, but much more grounded. Sure, there's pirate treasure to be found, but the focus isn't on that. It's a very human story about some very human issues. Are we truly willing to sacrifice everything because can't ignore our own selfish desires? This is the real struggle we get to see Nate, Elena, Sam, and Sully go through. We've gone on countless adventures with them but this time they're at their most vulnerable, stripped down to their very core. They may be digital, but they feel real. Their struggles and emotions feel real. In the midst of such an over-the-top adventure lies a very simple, believable tale of love and loss.
From its opening moments to the final, beautiful closing shot, I loved every second of Uncharted 4. It has immediately taken its place among my all-time favorite video games and is one I will return to again and again. As a huge fan of the series, I'm incredibly sad to see it end, but I couldn't think of a better way to send it off. The performances, visual design, gameplay, soundtrack, writing, direction, pacing, thrill, and mystery of A Thief's End are all perfection. I can't say enough about it, other than it's something that must be experienced. It's truly a treasure.
November 21, 2015
The Endless Magic of Fallout 4
I've currently hit the halfway point in the game's main story, and as simple and straightforward as the plot has been, it's the characters and their stories that make Fallout 4's world come alive. The main plot is just fine (and gets really interesting thanks to a pretty cool mid-game twist) but the real draw narrative-wise are the moment-to-moment conversations you have with companions or other NPCs. Getting to know the characters and learn about their history in the wasteland is one of the best things about Fallout 4.
Needless to say, the gameplay here is fantastic and ever-so addicting. The gunplay has been vastly improved, so much so that I've been using V.A.T.S. less than I did in Fallout 3. However, there have been plenty of combat encounters that I had to take a step back and be more tactical. Be careful though, as V.A.T.S. no longer completely stops time; I've actually died a few times while using it. It's a welcome change and adds a new level of challenge. The RPG elements have been toned down a bit, and I really like how leveling up works now, as it's much more streamlined (not to mention that the Perk Chart is absolutely adorable).
A lot has been made of the game's crafting and base building aspects, and though I haven't really dabbled in them as much as I would like (I'm totally afraid I'll lose myself in them) they are a really cool and welcome addition to the Fallout series. While there are a few instances where crafting or modding is required, it's a totally optional part of the game.
If it's immersion and atmosphere you want, the Fallout games have them in bunches. One of my favorite things about Fallout 4 are the character interactions that occur in real-time. You could just be walking around Good Neighbor or Diamond City and stumble upon NPCs engaging in conversations about events that have already or are currently unfolding in the Commonwealth. It just makes the world you're exploring, even as over-the-top and barren as it may seem, more lived-in and believable.
One of the staples of the Fallout series are the various radio stations you can tune into with your Pip Boy; Fallout 3's Galaxy News Radio was perhaps my favorite thing about that game. Wondering the wasteland and murdering countless people/animals/creatures while listening to The Ink Spots and Billie Holiday is one of the most satisfying things in all of gaming. Fallout 4's Diamond City Radio contains a fantastic song list, though has a rather uncharismatic DJ, especially when compared to Galaxy News Radio's Three Dog. Regardless, it just wouldn't be a Fallout game without a robust and varied song list. (Tip: don't ignore the Classical Radio station, as mass murder is much more enjoyable when Chopin is playing in the background).
Perhaps more than anything, the most magical aspect of Fallout 4 is exploring. If you're able to ignore the multitude of quests and crafting/modding opportunities that the game presents you with, just being able to wander around the wasteland, discovering new places is just indescribably cool and surprisingly relaxing, when you don't stumble upon a Super Mutant camp that is). With Skyrim, I completely ignored any and all quests just to wander around marking new places on my map. I'm not doing it as much with Fallout 4, but that sense of discovery still powers my experience. The Commonwealth is so varied (and colorful!) that I have to take time out from my exploring and murder to take in the sights.
Out of everything the Fallout 4 offers (and there's a lot), it's the little moments that make this the best game I've played all year. Whether it be stopping to take in a view, finding that one piece of rare scrap you really needed, blasting off a super mutant's face in slow motion with just a sliver of health left, delving into the backstories of your companions, or watching the little mushroom cloud that happens when cars explode (they're SO COOL!), Fallout 4 is full of intensely satisfying moments that you just can't experience anywhere else.
What a S.P.E.C.I.A.L. game it is.
Now, if you'll excuse me, I'm gonna go play more Fallout 4.
November 14, 2015
The Game Awards 2015 - Nominees and Predictions
September 10, 2015
A Look Back at 20 Years of PlayStation
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| Image courtesy of Sony |
While I have a rather long personal history with PlayStation, I actually didn't own the original system. I was a Nintendo kid growing up but had a lot of friends who owned PlayStations, so I got my fix going over to their houses whenever I could. I drooled over games like Castlevania: Symphony of the Night, Crash Bandicoot, Final Fantasy VII, and Metal Gear Solid, all experiences that I could never get on my N64. Regardless, my allegiance to Nintendo was so strong that when the next generation of consoles arrived, I chose a GameCube over the PlayStation 2, a mistake that I would finally rectify a few years later.
The summer after I finished 8th grade, I saved up enough money and finally bought myself a PS2. I was now fully caught up in the phenomenon that was PlayStation. My first two games were Enter the Matrix and Burnout 2: Point of Impact, two games that admittedly weren't the best way to introduce myself to a PS2. I later picked up classics like Metal Gear Solid 2, Grand Theft Auto 3, Ico, Jak and Daxter, and Ratchet and Clank. The PS2's library of games was absolutely massive, and even though I had my GameCube and (eventually) an original Xbox, the bulk of the games I played during the 6th generation of gaming consoles were on PS2. I kept my PS2 powered up long after its life cycle had ended, and still go back to it occasionally to this day. In my eyes, the PlayStation is the greatest video game console to ever exist.
When I started college, I bought myself a PS3, along with Resistance: Fall of Man and Motorstorm. Like most people, I was somewhat letdown with the PS3 after the amazing experience I had with the PS2. I had the original "fat" model of the system, and it was bulky, loud, and constantly overheated. Though I spent a fair amount of time with it, my PS3 eventually fell by the waist side as my gaming attention turned to the Xbox 360 full-time. It wasn't until my junior year of college that I decided to give the ol' PS3 another try. My original model was dead by that point (I could never figure out why) so I picked up the smaller, remodeled version that was released in 2009. Consider this point in time the "PlayStation" renaissance for me. Games like Uncharted 2: Among Thieves, God of War 3, Heavy Rain, Infamous, and the phenomenal The Last of Us relit the fire in my heart for all things PlayStation. As the 7th generation of gaming console was winding down, the PS3 seemed to be finally finding its footing, a kind of resurgence that would carry over to the PS4. Even though my experience with the system was uneven, I'm glad I owned one.
I was also an early adopter of both a PSP and PS Vita, two machines that deserved much more than they got. The PSP has a remarkable library, and the PS Vita is perhaps the best way to play indie games, but it was clear that Sony didn't know what to do with them. I still have a strong admiration for the PSP and spent a lot of quality time with in on long car rides and sleepless nights. My PS Vita still gets some love from time to time but is still second to my 3DS. It's a powerful and impressive machine that doesn't deserve the cards it is being dealt.
I currently own both a Xbox One and a PlayStation 4, but it is clear which I prefer more. Sony's latest console corrects all of the mistakes that the PS3 made and improves on all of its successes. Not since the PS2 have I been this excited about gaming, as the PS4 has once again recaptured my love for Sony's trademark gaming brand. Its UI, online functionality, game streaming, social interactivity, and exclusives (Bloodborne, Until Dawn, The Last of Us: Remastered, Infamous: Second Son, and Resogun come to mind) make the PS4 the clear frontrunner in the race for the 8th generation crown.
So what does PlayStation mean to me? Simple: video games. I've spent a good amount of time during my life playing them, and though I share many great memories across all systems, some of the best I've ever had occurred on a PlayStation system. It's insane to think its been over 20 years since Sony first staked its claim in the gaming world, and even crazier to think about how far they've come since then. Sony's trademark gaming platform has had numerous stumbles, but there's no denying that the gaming industry would have not grown as popular if that little square box wasn't dreamed up by Sony over 20 years ago. The best part about all of this? It seems as if PlayStation is just getting started. So here's to 20 more fantastic years of gaming bliss and unforgettable memories!
Thank you, PlayStation. I owe you a lot.
September 8, 2015
20 Hours in the Wasteland: My Early Thoughts on Mad Max
For the uninitiated, Mad Max is an open-world game that focuses on vehicular and on-foot combat. It features all of the trappings every open-world game does, including vantage points, a robust upgrade system for both Max and his car, numerous side quests, hidden collectibles, and more. The main plot revolves around Max's quest to rebuild his car so he can escape to the "Silent Plains" and finally find peace. Early in the game, Max (reluctantly) teams up with a master mechanic named Chumbucket, who, with Max's help, promises to build the "Magnum Opus", a new and improved version of Max's classic Interceptor. Throughout the course of the game, Max forges other uneasy alliances with various leaders in the wasteland, completing side quests and helping them rebuild their strongholds. There is a LOT to do in this game, which serves as its strength but also its greatest weakness (but more on that later).
First off, Mad Max absolutely nails the atmosphere of the George Miller films. The world is filled with the most awesome cars and bizarre characters you would expect from the Mad Max universe. It's also a visual feast, with some of the best graphics I've seen this generation. Voice work is solid, though Max tends to talk a bit too much for my liking. From a purely audio/visual standpoint, Mad Max is incredible.
Control-wise, the game does a nice job of balancing a lot of different schemes. Driving does take a lot of getting used to, as it feels a bit sluggish and heavy at first. Nothing has ever been too problematic, but considering how much time you spend in a car, the driving should feel better. In addition, driving and shooting gets a little convoluted as you have to press multiple buttons at once that can result in cramped hands. Regardless, I never felt that the game's controls were bothersome, and the longer I played the easier and more fluid they became. Max controls well when he's on-foot, but is somewhat sluggish as well.
Combat, both in a car and on-foot, can be exhilarating at best and middling at worst. Battling against multiple enemy vehicles while blasting across the dunes at 100 mph is super fun, especially considering how amazing the explosions look in this game. The on-foot combat system is stolen right from Rocksteady's Batman games, so you spend the majority of your time countering and attacking. There are some special moves you can unlock as you upgrade Max, but the core combat remains the same. After a while of beating down the same enemies in the same fashion, the hand-to-hand combat can get a little grating. Car combat can as well, especially when you're trying to complete various objectives and a group of enemies crash your party, forcing you into combat. However, other than the visuals, combat is the game's biggest strength and provide plenty of explosive (pun intended) and memorable moments.
Max's health can be replenished with water, which is scarce enough to cause urgency but is still readily available to avoid frustration. Same goes for gasoline, which is needed to power your car (of course). However, gas can also be used as a weapon to use against enemies as well as outposts, so you have to decide how to use it.
Your car is the main attraction here, as it can be outfitted with numerous weapons and defensive features. You can choose to build and customize your own car, or steal others from around the game world to use. In addition, Chumbucket also has blueprints for cars called Archangels, which are super powerful vehicles that each have their own strengths and weaknesses.
The main currency of the game is scrap, which can be used to upgrade either Max or his car. In addition to scrap, hidden "part pieces" are scattered all across the wasteland which can be used to build various projects within strongholds. For example, if you find all of the pieces for an oil drum, each time you visit that particular stronghold your car is automatically filled with gas. Scrap is the single most important collectible in the game, so make sure you're constantly on the lookout for it.
As I've said before, this game is massive, so much so that it constantly feels somewhat overwhelming, as the map is littered with seemingly endless things to do. While there maybe a lot tasks to complete, very little of it actually feels unique. This brings me to Mad Max's biggest problem: repetition. In order to progress through the story or gain upgrades, you have to drive around the map completing the same side content over and over. It's not as grind-y as you may think, but it does take time and patience if you want to get the best stuff. Even the combat can get repetitious, though not as much as the side content.
At its best, Mad Max is a thrilling ride that pays fantastic tribute to the universe George Miller created. At its worst, it's repetitive and sluggish. Despite my gripes, I've had a really fun time with it so far. I'm not sure if the need to grind and complete the same tasks over and over again will diminish my positive feelings towards in as I continue playing, but for now I give Mad Max a passing grade.
September 3, 2015
Remember Kids: Pre-Ordering Games is Bad
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| Image courtesy of Kotaku |
Now I kind of understand where Square Enix is coming from; they want as many people to play the game as possible. But as someone who rarely pre-orders games, this is a terrible attempt to gain a quick buck and once again cheat a good number of gamers out of some cool content. Personally, I only pre-order games if I want a collector's edition that has the potential to sell out quickly (like Fallout 4's Pip Boy Edition). Back in the day when games weren't as widely spread, pre-ordering made sense, as you wanted to guarantee you had a copy on release day. In today's world games are everywhere, and you can almost always walk into any store and pick up a copy without having to worry about it being sold out. I've even had experiences where the store I bought a game from gave me its pre-order bonuses anyway, without pre-ordering it.
The biggest problem with this campaign is that once pre-order number grow enough to unlock a new tier, all the previous rewards are rendered obsolete. So if you really want those character skins, you better hope that no one else pre-orders the game or else you're stuck with a lousy digital art book instead. What's worse is that Square Enix is teasing the ability to release the game four days before it's released if enough people lay down their money early on a game that may or may not be any good. They are purposefully holding back the game's real release date because they want their money right now. If that's not an evil scheme, I don't know what is.
I don't really have anything against pre-orders in some situations. I think if publishers provide tangible rewards for putting down money on a game early (like Mad Max did with a die-cast replica of Max's Interceptor) then I'm all for it. However, I feel that digital rewards, like new levels or characters, are a scam. Gamers who opt to wait out for reviews before purchasing a game are cheated out of some potentially cool stuff and are forced to purchase them later. It serves no purpose other than to ensure sales.
Can pre-orders work? Of course they can, just with the right mindset. If a publisher is going to offer exclusive content to those who pre-order, make it available for free six months or so after launch. That way there's an incentive to pre-order a game without punishing those who don't.
My faith in the gaming industry wanes more and more each day, but I still see hope for it. Please game publishers, don't continue down this path! Treat your consumers with more respect, and maybe you'll get some back.
August 31, 2015
My 5 Most Anticipated Games of the Fall
Anyway, here are some cool games I'm excited for:
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| Image courtesy of Duuro Mag |
Avalanche Studios
PS4/Xbox One/PC
September 1st
It's no secret that Fury Road absolutely took over my life this year, and I'm super excited to see if the game can bring Max and all the madness of the world he inhabits into the digital space. It serves as a prequel to the film, shedding light on what Max was up to before he joined forces with Furiosa. The fact that it's being developed by Avalanche Studios, the team behind the super fun and destructive Just Cause games, gives me hope; if there was ever a development studio that can pull off a Mad Max game, its this one. However, publisher Warner Bros. seems to have completely given up on the game, based solely on the fact that its received little to no fanfare leading up to its release, not to mention the fact that it's going head-to-head with the behemoth that is Metal Gear Solid V. Regardless, Mad Max looks very promising, with the ability to fully customize Max's car and engage in chaotic vehicular and hand-to-hand combat across a massive open world. This is a day one purchase for me.
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| Image courtesy of IGN |
Nintendo
Wii U
September 11th
Did I ever tell you guys that I have a Wii U? Well, I do. It's just sitting next to my TV collecting dust, is all. However, Super Mario Maker looks like just the thing I need to revitalize the little black box when it releases this September. The game's premise is right there in the title: you have the ability to create and share your very own Mario levels. There are a wealth of options at your disposal that allow you to fully customize each level as you please, allowing each player to effectively take Mario games where they have never been before. Like most games that allow and encourage player creation, Super Mario Maker will live or die depending on community support. But I'm not worried, as Nintendo fans are some of the most rabid and creative gamers on the planet, and I fully expect to play some truly unique levels for months and years to come. Just don't expect anything good from me.
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| Image courtesy of 505 Games |
Three One Zero
PS4/Xbox One/PC
TBA September
If you know me, you know that I like the so-called "walking simulator" genre of video games. Experiences like Gone Home and Everybody's Gone to the Rapture continue to swirl around in my head long after I played them. Adr1ft is not a "walking simulator" per se, as you're in space. So it's a "floating simulator"? Whatever genre is may or may not fit into, Adr1ft holds a lot of promise. You're the lone survivor of a massive space disaster with no memory of the incident, and it's up to you to stay alive long enough to make contact with Earth, as well as piece together what happened. The fact that it's set in space is enough to get me pumped, but it looks visually stunning and looks to offer an intense and thrilling experience. There's still no release date set yet, but the sooner it comes out the better.
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| Image courtesy of Bethesda |
Bethesda Game Studios
PS4/Xbox One/PC
November 10th
No duh. Like, what human isn't excited for Fallout 4? It's been on everyone's mind long before we even knew it actually existed, and when it was finally revealed earlier this year, the gaming world collectively lost its mind. It's bigger, badder, and more colorful than Fallout 3. It's got improved shooting controls and mechanics. The awesome V.A.T.S. system returns, as does an upgraded Pip Boy. You've got an invincible (!!!) dog that can aid you in item collection and combat. You can even build a settlement from scrap and customize and upgrade weapons and armor. You've got a truly massive apocalyptic Boston to explore until the end of time; seriously, Fallout 4 will be endless. There's no level cap and the game continues even after you complete the main story, a welcome change from Fallout 3. So yeah. I don't have to do anything to explain why Fallout 4 is the most anticipated game of the Fall for me. Even though I just kind of did.
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| Image courtesy of EA |
DICE
PS4/Xbox One
November 17th
I like Star Wars. You like Star Wars. The whole world likes Star Wars. So we all know how cool it would be to actually be a part of all the massive battles that the films are known for. Ever wanted to pilot a Snow Speeder during the Battle of Hoth? How about cruise around on a Speederbike and fight the Empire in the Battle of Hoth? Well, Star Wars Battlefront hopes to do just that when it launches in November. Those looking for a single-player campaign will unfortunately be left out in the cold, as the new Battlefront is multiplayer only. Being made by DICE gives me hope that the shooting and flying will be as tight and responsive as always, but being in the hands of EA worries me. Will Battlefront, which has a pretty slim selection of maps and locations at launch, be propped up by endless DLC and microtransactions? Or will the base game be enough to entertain and thrill fans? Only time will tell, but what I've seen of the game so far has got me excited. My anticipation for all things Star Wars is at an all-time high, and a new entry in the Battlefront series can only add to it.


























